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Ready-made pixel art effects for your game, no drawing needed

pixelfx is a free library of ready pixel art effects for games, plus an agent skill that draws new ones from your description. Skip hours of drawing fire, explosions or magic yourself — pick a ready effect or ask your agent to make one in minutes.

01patch-gg/pixelfx 1.0kJavaScript

It's an open-source library of 244 pixel art effects for games, split into 21 categories. Each effect is a tiny piece of code with no dependencies.

When it helps

Useful if you're building a 2D pixel-art game with a coding agent and need effects like fire, magic, hits, weather or UI. Skip it if your game isn't 2D pixel art.

Pros

  • Free and MIT-licensed — usable in commercial games too
  • No GPU or server needed — plain JavaScript running in the browser
  • 244 ready effects across 21 categories, drop-in and tweakable
  • The agent skill draws a new effect to order instead of guessing

Cons

  • Works only for 2D pixel-art games, not 3D or other styles
  • You still need to wire the finished effect into your game's code

How to set it up — step by step

  1. 1Open github.com/patch-gg/pixelfx and browse the gallery at patch-gg.github.io/pixelfx to see all 244 effects
  2. 2In Claude Code, run /plugin marketplace add patch-gg/pixelfx, then /plugin install pixelfx@pixelfx
  3. 3Send your agent the text from the block below — ask it to show the effect catalog and draw one for your game
  4. 4Check the new effect's preview and refine your description if the result misses the mark
  5. 5Drop the effect into your game code, or export a sprite sheet for your engine

Text for your agent

Copy this and send it to your agent — Claude Code, Codex, any of them:

Install the pixelfx skill from https://github.com/patch-gg/pixelfx into Claude Code following the README, show me the catalog of existing effects, and use the skill to draw a new pixel-art effect for [describe what you need for your game].

Light — it's plain JavaScript with no external dependencies, runs in the browser on any laptop, no GPU needed. The skill for making new effects runs right inside Claude Code; it needs no separate server or GPU either.

Open on GitHub