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A plugin that auto-tests your game levels in Unreal, Unity, or Godot

Autopilot is an editor plugin that launches your game, plays through a level, and sends you a report of problems. You no longer have to test levels by hand after every build.

01ramenvr/autopilot 633Python

It's an AI agent built into your game editor: it reads your project's code, plays the level on screen, and explains what's broken.

When it helps

Useful if you're building a game in Unreal, Unity, or Godot and want levels checked for bugs without playing through them yourself. Skip it if you don't use one of these engines.

Pros

  • No paid Aura account needed — uses your existing Claude Code/Codex subscription.
  • Decisions run in the cloud, so you don't need your own GPU.
  • Gets smarter over time as it learns your specific game.
  • Can check specific goals, like beating a boss without losing much health.

Cons

  • Early runs can be rough — the agent doesn't know your game.
  • Only works with Unreal, Unity, and Godot on Windows and Mac.

How to set it up — step by step

  1. 1Open your coding agent (Claude Code or Codex) in your project folder.
  2. 2Send the agent the text from the block below — it will install and connect Autopilot.
  3. 3Tell the agent which engine your project uses: Unreal, Unity, or Godot.
  4. 4Wait for the agent to run an exploration pass on your current level.
  5. 5Check the Autopilot report to see what issues it found in the level.

Text for your agent

Copy this and send it to your agent — Claude Code, Codex, any of them:

Install the Autopilot plugin into my project (ask me whether it's Unreal, Unity or Godot) following https://github.com/ramenvr/autopilot, connect it to my Claude Code with autopilot connect claude, and run an exploration pass on the current level — show me the report of what it found.

No extra GPU is needed for Autopilot itself — it drives the game engine you already have installed, and the decisions run in the cloud through your Claude Code or Codex subscription, or an Aura account.

Open on GitHub