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FPS made by AI. Claude of Duty.
Matt Shumer used a swarm of AI agents to create an entirely procedurally generated FPS game written in the browser (55k LOC, 11 subsystems, 0 art assets).
This is a browser based FPS game with 55,000 lines of code spread over 11 subsystems, created by Matt Shumer via a swarm of AI agents. All textures, meshes, animations, sounds are procedurally generated on the fly. There are no art assets! This game went viral because it shows what’s possible when you use AI agents to orchestrate a project from scratch in just a few days, with a public ARCHITECTURE.md as your contract with the agents.
Why a vibe-coder should care
As a vibe coder, this repository is a living example of how you can get a ton of work done by writing a well structured spec and then deploying a swarm of agents. Check out the harnesses for comparing screenshots and profiling GPU usage.
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