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Claude of Duty: AI-Built Browser FPS
Matt Shumer orchestrated a fleet of AI agents to build a fully playable browser FPS — 55k lines, 11 subsystems, zero art asset files.
Claude of Duty is a browser-based first-person shooter with 55,000 lines of code across 11 subsystems, built by Matt Shumer using a fleet of AI agents. Every texture, mesh, animation, and sound is generated procedurally at runtime — there are no art asset files at all. It surged because it visibly demonstrates what AI-agent orchestration can produce from scratch in days, with a published ARCHITECTURE.md as the contract agents worked against.
Why a vibe-coder should care
For a vibe-coder this repo is a live proof of scale: a structured spec document plus a fleet of agents delivered something that would take a solo developer months. The harness tools for reproducible screenshot diffing and GPU profiling are worth studying separately.
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