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Vork: let your coding agent render real 3D frames and VFX

Vork is a 3D and VFX rendering tool your coding agent can install and run on its own, without you touching an editor.

01voyager-so/vork 504Rust

It's a program that renders a real 3D image from scene code using your GPU — the agent looks at the result and keeps tweaking the code until the frame looks right.

When it helps

Useful if you work with a coding agent and want a 3D frame or VFX shot without video editing. Skip it if you don't have a modern NVIDIA GPU with ray tracing or a recent Apple Silicon Mac.

Pros

  • Agent can finish a shot on its own, no editor to drive
  • Same code always renders the same frame — easy to compare changes
  • Change one setting at a time and see only that effect
  • Free and source-available right now

Cons

  • Needs a modern NVIDIA GPU with ray tracing or an Apple Silicon Mac on new macOS
  • Source-available, but not full open source
  • Free only during this preview — future pricing unknown

How to set it up — step by step

  1. 1Open your coding agent (Claude Code, Codex) in your project folder.
  2. 2Send the agent the text from the block below — it will install Vork and read the README.
  3. 3Grant the agent extra permissions if it asks for them.
  4. 4Let the agent read the built-in help (vork help) and build a test scene.
  5. 5Check the resulting image the agent shows you after rendering.
  6. 6If your GPU or Mac doesn't meet requirements, stop here.

Text for your agent

Copy this and send it to your agent — Claude Code, Codex, any of them:

Install the rendering engine from here: https://github.com/voyager-so/vork — follow the install instructions in the README, read the built-in help (vork help), build and render a simple test scene, and show me the resulting image. Ask me if you need any extra permissions.

On Mac you need Apple Silicon and a recent macOS 26 — Intel Macs are not supported. On Windows and Linux you need a recent NVIDIA GPU with hardware ray-tracing support through Vulkan.

Open on GitHub